Behemoth

  • Cycles: Recommended with Displacement

  • EEVEE: Compatible without Displacement

A variation of big, medium and small sized panels with optional displacement and wear.

Behemoth Material Behemoth Material

Behemoth Inputs

  • Vector: The UV Mapping Vector Input. A UV Map is recommended.

  • Seed: Seed to set the random pattern.

  • Triangulation: The amount of triangulation in the pattern.

  • Color1: First color variation for panels.

  • Color2: Second color variation for panels.

  • Rust Color: The color of the rust around the edges.

  • Rust Amount: The amount of wear for rust introduced into the pattern.

  • Max Height: The Maximum height of the panels.

  • Roughness: The amount of roughness in the texture.

  • Medium Panels: The amount of medium sized panels.

  • Small Panels: The amount of small sized panels.

Behemoth Outputs

  • Shader: The overall material shader output.

  • Displacement: The displacement normal map.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Height: The height map, useful for displacement.

  • Normal: The normal map used for the bump map.