Behemoth
Cycles: Recommended with Displacement
EEVEE: Compatible without Displacement
A variation of big, medium and small sized panels with optional displacement and wear.


Behemoth Inputs
Vector: The UV Mapping Vector Input. A UV Map is recommended.
Seed: Seed to set the random pattern.
Triangulation: The amount of triangulation in the pattern.
Color1: First color variation for panels.
Color2: Second color variation for panels.
Rust Color: The color of the rust around the edges.
Rust Amount: The amount of wear for rust introduced into the pattern.
Max Height: The Maximum height of the panels.
Roughness: The amount of roughness in the texture.
Medium Panels: The amount of medium sized panels.
Small Panels: The amount of small sized panels.
Behemoth Outputs
Shader: The overall material shader output.
Displacement: The displacement normal map.
Albedo: The diffuse color channel.
Metallic: The metallic map.
Roughness: The roughness map.
Height: The height map, useful for displacement.
Normal: The normal map used for the bump map.