Donnager

  • Cycles: Recommended

  • EEVEE: Compatible

Square overlapping panels.

Donnager Material Donnager Material

Edward Israel Inputs

  • Vector: The UV Mapping Vector Input. A UV Map is recommended.

  • Seed: Seed to set the random pattern.

  • Color 1: First color variation for panels.

  • Color 2: Second color variation for panels.

  • Color 3: Third color variation for panels.

  • Border Color: Border Color of seams.

  • Border Width: Width of norder seams.

  • Metallic: The amount of roughness in the texture.

  • Roughness: The amount of roughness in the texture.

  • Blur Amount: Amount of noise introduced to blue the texture. Best for Cycles. Set to zero for EEVEE.

  • Blur Detail: The size of the noise used for the blur effect.

  • Bump Height: The Maximum height of the panels.

Edward Israel Outputs

  • Shader: The overall material shader output.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Height: The height map, useful for displacement.

  • Normal: The normal map used for the bump map.