Donnager
Cycles: Recommended
EEVEE: Compatible
Square overlapping panels.


Edward Israel Inputs
Vector: The UV Mapping Vector Input. A UV Map is recommended.
Seed: Seed to set the random pattern.
Color 1: First color variation for panels.
Color 2: Second color variation for panels.
Color 3: Third color variation for panels.
Border Color: Border Color of seams.
Border Width: Width of norder seams.
Metallic: The amount of roughness in the texture.
Roughness: The amount of roughness in the texture.
Blur Amount: Amount of noise introduced to blue the texture. Best for Cycles. Set to zero for EEVEE.
Blur Detail: The size of the noise used for the blur effect.
Bump Height: The Maximum height of the panels.
Edward Israel Outputs
Shader: The overall material shader output.
Albedo: The diffuse color channel.
Metallic: The metallic map.
Roughness: The roughness map.
Height: The height map, useful for displacement.
Normal: The normal map used for the bump map.