Medina
Cycles: Recommended
EEVEE: NOT COMPATABLE
Panels with notched grooves.


Medina Inputs
Vector: The UV Mapping Vector Input. A UV Map is recommended.
Triangulation: The amount of triangulation in the pattern.
Panel Color: Color of the panels.
Groove Color: Color of the grooves.
Detail: The amount of smaller panel detailing.
Detail Size: The size of the panel detailing.
Metallic: The metallic map.
Roughness: The roughness map.
Panel Height: The height of the panels.
Min Groove Width: The minimum width of the blocked goove pattern.
Max Groove Width: The minimum width of the blocked goove pattern.
Groove Notches Scale: Size of the noise controlling the notches.
Groove Notches Randomness: Random element of the noise controlling the notches.
Medina Outputs
Shader: The overall material shader output.
Displacement: The displacement normal map.
Albedo: The diffuse color channel.
Metallic: The metallic map.
Roughness: The roughness map.
Height: The height map used for control of mixing in the Emission shader.
Normal: The normal map used for the bump map.