Medina

  • Cycles: Recommended

  • EEVEE: NOT COMPATABLE

Panels with notched grooves.

Medina Material Medina Material

Medina Inputs

  • Vector: The UV Mapping Vector Input. A UV Map is recommended.

  • Triangulation: The amount of triangulation in the pattern.

  • Panel Color: Color of the panels.

  • Groove Color: Color of the grooves.

  • Detail: The amount of smaller panel detailing.

  • Detail Size: The size of the panel detailing.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Panel Height: The height of the panels.

  • Min Groove Width: The minimum width of the blocked goove pattern.

  • Max Groove Width: The minimum width of the blocked goove pattern.

  • Groove Notches Scale: Size of the noise controlling the notches.

  • Groove Notches Randomness: Random element of the noise controlling the notches.

Medina Outputs

  • Shader: The overall material shader output.

  • Displacement: The displacement normal map.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Height: The height map used for control of mixing in the Emission shader.

  • Normal: The normal map used for the bump map.