Borg
Cycles: Recommended with displacement
EEVEEE: Not Recommended
A multilayered panel and greebled material with glowing elements.


Borg Inputs
Vector: The UV Mapping Vector Input. A UV Map is recommended.
Panel Color: Color of the panels.
Glow Amount: The amount of glowing details.
Glow Color 1: First color variance of glow.
Glow Color 2: Second color variance of glow.
Glow Strength: Strenght of glow effect.
Piping Amount: Amount of piping.
Circles Amount: Amount of circular details.
Max Height: Maximum Height for the displacement effect.
Borg Outputs
Shader: The overall material shader output.
Displacement: The displacement normal map.
Albedo: The diffuse color channel.
Metallic: The metallic map.
Roughness: The roughness map.
Emission: Emission light map.
Height: The height map used for control of mixing in the Emission shader.
Normal: The normal map used for the bump map.