Borg

  • Cycles: Recommended with displacement

  • EEVEEE: Not Recommended

A multilayered panel and greebled material with glowing elements.

Borg Material Borg Material

Borg Inputs

  • Vector: The UV Mapping Vector Input. A UV Map is recommended.

  • Panel Color: Color of the panels.

  • Glow Amount: The amount of glowing details.

  • Glow Color 1: First color variance of glow.

  • Glow Color 2: Second color variance of glow.

  • Glow Strength: Strenght of glow effect.

  • Piping Amount: Amount of piping.

  • Circles Amount: Amount of circular details.

  • Max Height: Maximum Height for the displacement effect.

Borg Outputs

  • Shader: The overall material shader output.

  • Displacement: The displacement normal map.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Emission: Emission light map.

  • Height: The height map used for control of mixing in the Emission shader.

  • Normal: The normal map used for the bump map.