Edward Israel

  • Cycles: Recommended

  • EEVEE: NOT COMPATABLE

Overlapping Panels with optional seams and triangulation.

Edward Israel Material Edward Israel Material

Edward Israel Inputs

  • Vector: The UV Mapping Vector Input. A UV Map is recommended.

  • Seed: Seed to set the random pattern.

  • Color 1: First color variation for panels.

  • Color 2: Second color variation for panels.

  • Border Color: Border Color of seams.

  • Border Width: Width of norder seams.

  • Triangulation: The amount of triangulation in the pattern.

  • Triangulation Seed: The randomness of the triangulation pattern.

  • Metallic: The amount of roughness in the texture.

  • Roughness: The amount of roughness in the texture.

  • Blur Amount: Amount of noise introduced to blue the texture. Best for Cycles. Set to zero for EEVEE.

  • Blur Detail: The size of the noise used for the blur effect.

  • Max Height: The Maximum height of the panels.

  • Medium Panels: The amount of medium sized panels.

  • Small Panels: The amount of small sized panels.

Edward Israel Outputs

  • Shader: The overall material shader output.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Height: The height map, useful for displacement.

  • Normal: The normal map used for the bump map.