Starfleet Windows

  • Cycles: Recommended

  • EEVEE: Compatible

As with the Starfleet Material but with an added Window material.

Starfleet Windows Material Starfleet Windows Material

Aztec Node Group Inputs

As per Starfleet Material controls.

Window Pattern Inputs

This node group outputs a window pattern controlled by the window masks produced by the Axtec Group Node.

  • Vector: Input UV Map.

  • Window Mask: The pattern mask for all the windows.

  • Windows On Mask: The pattern for just the windows that are switched on.

  • Window Recess: How deeply the windows are recessed for the bump map (note that the bump map will only give the impression of recess).

  • Emission Strength: Stength of the window lighting.

  • Color1: The color of the brighter parts of the interior windows that are switched on.

  • Color2: The color of the darker parts of the interior windows that are switched on.

  • Contrast: Relative contrast of the interior details for the windows that are switched on.

Starfleet Windows Outputs

  • Shader: The overall material shader output.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Height: The height map used for control of mixing in the Emission shader.

  • Normal: The normal map used for the bump map.

  • Window Mask: Mask for the window pattern.

  • Windows On Mask: Mask for the windows that are switched on.

  • Windows Off Mask: Mask for the windows that are switched off.

Tip

Controlling the window pattern

_images/starfleet_windows_texture_paint.png

By feeding a black/white image or texture mask into the Windows Y/N input of the Aztec Node Group, you can control where the windows are placed.

_images/starfleet_windows_texture_paint2.png

The mask was applied using Blender’s Texture Paint mode.