Sulaco

  • Cycles: Recommended

  • EEVEE: Compatible

Uniform Panels with seams and optional small panel details.

Sulaco Material Sulaco Material

Sulaco Inputs

  • Vector: The UV Mapping Vector Input. A UV Map is recommended.

  • Seed: Seed to set the random pattern.

  • Triangulation: The amount of triangulation in the pattern.

  • Metallic: The amount of roughness in the texture.

  • Roughness: The amount of roughness in the texture.

  • Panel Color: Main color for panels.

  • Seam Color: Color of the seams between the panels.

  • Color Variation: The amount of variation in the main color.

  • Medium Panels: The amount of medium sized panels.

  • Small Panels: The amount of small sized panels.

  • Max Height: The Maximum height of the panels.

  • Seam Thickness: The thickness of the seams between the panels.

  • Mix Small Panels: Amount of smaller panel detailing to mix into the main panels.

  • Small Panels size: Size of small panels detailing.

  • Small Panels Blur Amount: Amount of noise blur on small panel detailing.

  • Small Panel Blur Accuracy: Level of noise bluring to apply.

Sulaco Outputs

  • Shader: The overall material shader output.

  • Displacement: The displacement normal map.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Height: The height map, useful for displacement.

  • Normal: The normal map used for the bump map.