Sulaco
Cycles: Recommended
EEVEE: Compatible
Uniform Panels with seams and optional small panel details.


Sulaco Inputs
Vector: The UV Mapping Vector Input. A UV Map is recommended.
Seed: Seed to set the random pattern.
Triangulation: The amount of triangulation in the pattern.
Metallic: The amount of roughness in the texture.
Roughness: The amount of roughness in the texture.
Panel Color: Main color for panels.
Seam Color: Color of the seams between the panels.
Color Variation: The amount of variation in the main color.
Medium Panels: The amount of medium sized panels.
Small Panels: The amount of small sized panels.
Max Height: The Maximum height of the panels.
Seam Thickness: The thickness of the seams between the panels.
Mix Small Panels: Amount of smaller panel detailing to mix into the main panels.
Small Panels size: Size of small panels detailing.
Small Panels Blur Amount: Amount of noise blur on small panel detailing.
Small Panel Blur Accuracy: Level of noise bluring to apply.
Sulaco Outputs
Shader: The overall material shader output.
Displacement: The displacement normal map.
Albedo: The diffuse color channel.
Metallic: The metallic map.
Roughness: The roughness map.
Height: The height map, useful for displacement.
Normal: The normal map used for the bump map.