Odyssey
Cycles: Recommended
EEVEE: Compatible with Blur Amount set to zero
A straightforward variation of different sized panels.


Odyssey Inputs
Vector: The UV Mapping Vector Input. A UV Map is recommended.
Color1: First color variation for panels.
Color2: Second color variation for panels.
Metallic: Amount of metalness for the material shader.
Specular: Specular Level for the material shader.
Blur Amount: Amount of noise introduced to blue the texture. Best for Cycles. Set to zero for EEVEE.
Blur Detail: The size of the noise used for the blur effect.
Bump Height: The maximum height for the bump map effect.
Odyssey Outputs
Shader: The overall material shader output.
Albedo: The diffuse color channel.
Metallic: The metallic map.
Roughness: The roughness map.
Height: The height map, useful for displacement.
Normal: The normal map used for the bump map.