Odyssey

  • Cycles: Recommended

  • EEVEE: Compatible with Blur Amount set to zero

A straightforward variation of different sized panels.

Odyssey Material Odyssey Material

Odyssey Inputs

  • Vector: The UV Mapping Vector Input. A UV Map is recommended.

  • Color1: First color variation for panels.

  • Color2: Second color variation for panels.

  • Metallic: Amount of metalness for the material shader.

  • Specular: Specular Level for the material shader.

  • Blur Amount: Amount of noise introduced to blue the texture. Best for Cycles. Set to zero for EEVEE.

  • Blur Detail: The size of the noise used for the blur effect.

  • Bump Height: The maximum height for the bump map effect.

Odyssey Outputs

  • Shader: The overall material shader output.

  • Albedo: The diffuse color channel.

  • Metallic: The metallic map.

  • Roughness: The roughness map.

  • Height: The height map, useful for displacement.

  • Normal: The normal map used for the bump map.